Empirical
Classes | Namespaces | Typedefs
Othello.h File Reference

A simple Othello game state handler. More...

#include <fstream>
#include <iostream>
#include <iomanip>
#include <unordered_map>
#include "../base/array.h"
#include "../base/assert.h"
#include "../base/vector.h"
#include "../tools/math.h"

Go to the source code of this file.

Classes

struct  emp::Othello_Base
 Base class for all sizes of Othello games. More...
 
class  emp::Othello_Game< BOARD_SIZE >
 Class for othello games of a specific size. More...
 
struct  emp::Othello_Game< BOARD_SIZE >::Index
 

Namespaces

 emp
 If we are in emscripten, make sure to include the header.
 

Typedefs

using emp::Othello = Othello_Game< 8 >
 

Detailed Description

A simple Othello game state handler.

Note
This file is part of Empirical, https://github.com/devosoft/Empirical
Date
2018
Todo:

Add Hash for boards to be able to cachce moves.

Setup OPTIONAL caching of expensive board measures.