Empirical
|
A simple Othello game state handler. More...
#include <fstream>
#include <iostream>
#include <iomanip>
#include <unordered_map>
#include "../base/array.h"
#include "../base/assert.h"
#include "../base/vector.h"
#include "../tools/math.h"
Go to the source code of this file.
Classes | |
struct | emp::Othello_Base |
Base class for all sizes of Othello games. More... | |
class | emp::Othello_Game< BOARD_SIZE > |
Class for othello games of a specific size. More... | |
struct | emp::Othello_Game< BOARD_SIZE >::Index |
Namespaces | |
emp | |
If we are in emscripten, make sure to include the header. | |
Typedefs | |
using | emp::Othello = Othello_Game< 8 > |
A simple Othello game state handler.
Add Hash for boards to be able to cachce moves.
Setup OPTIONAL caching of expensive board measures.